Display Name = "Tower of Light and Tower of Darkness"
Parallax Name = "CloudySky2"
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ConditionalBranch([1, 1334, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is tightly sealed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1334, 0, 2, 1])
      CallCommonEvent([9041])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ConditionalBranch([1, 1334, 0, 1, 2])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The entrance to the tower is tightly sealed..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1334, 0, 2, 1])
      CallCommonEvent([9041])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "黒のアリス"

  Page 0
    Empty([])

  Page 1
    Empty([])

  Page 2
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["So this is the place where light and darkness intersect—"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_alicetromeria_st05", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alicetromeria_fc1", 4, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["...Oh, you were quite late, weren't you?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc6", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You are... Black Alice!"])
      ShowText(["Could it be that you also—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc2", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You are... Black Alice!"])
      ShowText(["Could it be that you also—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc8", 1, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["You are... Black Alice!"])
      ShowText(["Could it be that you also—"])
      Empty([])

    BranchEnd([])
    ShowPicture([5, "80_alicetromeria_st02", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alicetromeria_fc1", 1, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["It seems that I have also been recognized as one of the 13 sorceresses."])
    ShowText(["It's an honor, hee hee..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Even though it's just a game of sorceresses..."])
    ShowText(["Why don't you quickly return to your original form?"])
    ShowPicture([5, "80_alicetromeria_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alicetromeria_fc1", 0, 0, 2])
    ShowText(["\\n<Alicetroemeria>"])
    ShowText(["Hee hee... That's true."])
    ShowText(["Playing pretend is ultimately futile."])
    PlaySE(["RPG::SE(@name=\"Darkness1\", @pitch=100, @volume=80)"])
    ShowPicture([6, "80_alice8th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 60, true])
    ControlSwitches([31, 31, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alicetroemeria has returned to the form of Black Alice!"])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["This tower cannot be conquered alone."])
    ShowText(["We need to split into two paths: the Tower of Light and the Tower of Darkness."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The ritual where the 13 sorceresses aim for the top while fighting among themselves—"])
      ShowText(["It seems that a system where multiple participants are required to open the way up exists."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The ritual where the 13 sorceresses aim for the top while fighting among themselves—"])
      ShowText(["It seems that a system where multiple participants are required to open the way up exists."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["The ritual where the 13 sorceresses aim for the top while fighting among themselves—"])
      ShowText(["It seems that a system where multiple participants are required to open the way up exists."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["That's why I was having a hard time alone."])
    ShowText(["Shall we go together from here?"])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We were comrades who fought together in the heavenly adventure."])
      ShowText(["Of course, I have no objections—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We were comrades who fought together in the heavenly adventure."])
      ShowText(["Of course, I have no objections—"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["We were comrades who fought together in the heavenly adventure."])
      ShowText(["Of course, I have no objections—"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I won't complain anymore either."])
    ShowText(["After all, even the Kagetsumugi and the Dark Goddess are part of our group."])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Then..."])
    ShowText(["Once again, nice to meet you."])
    ErasePicture([6])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(709)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["level_adjust(45,200)"])
      ScriptMore(["set_class_level(45, 2, 10, false, false)"])
      ScriptMore(["set_class_level(45, 3, 10, false, false)"])
      ScriptMore(["set_class_level(45, 4, 10, false, false)"])
      ScriptMore(["set_class_level(45, 7, 10, false, false)"])
      ScriptMore(["set_class_level(45, 8, 10, false, false)"])
      ScriptMore(["set_class_level(45, 13, 10, false, false)"])
      ScriptMore(["set_class_level(45, 14, 10, false, false)"])
      ScriptMore(["set_class_level(45, 19, 10, false, false)"])
      ScriptMore(["set_class_level(45, 20, 10, false, false)"])
      ScriptMore(["set_class_level(45, 35, 10, false, false)"])
      ScriptMore(["set_class_level(45, 36, 10, false, false)"])
      Script(["set_class_level(45, 37, 10, false, false)"])
      ScriptMore(["set_class_level(45, 39, 10, false, false)"])
      ScriptMore(["set_class_level(45, 41, 10, false, false)"])
      ScriptMore(["set_class_level(45, 42, 10, false, false)"])
      ScriptMore(["set_class_level(45, 43, 10, false, false)"])
      ScriptMore(["set_class_level(45, 44, 10, false, false)"])
      ScriptMore(["set_class_level(45, 45, 10, false, false)"])
      ScriptMore(["set_class_level(45, 46, 10, false, false)"])
      ScriptMore(["set_class_level(45, 47, 10, false, false)"])
      ScriptMore(["set_class_level(45, 48, 10, false, false)"])
      ScriptMore(["set_class_level(45, 160, 10, false, false)"])
      ScriptMore(["set_class_level(45, 161, 10, false, false)"])
      Script(["set_class_level(45, 162, 10, false, false)"])
      ScriptMore(["set_class_level(45, 163, 10, false, false)"])
      ScriptMore(["set_class_level(45, 164, 10, false, false)"])
      ScriptMore(["set_class_level(45, 166, 20, false, false)"])
      ScriptMore(["set_class_level(45, 256, 10, false, false)"])
      ScriptMore(["set_class_level(45, 257, 10, false, false)"])
      ScriptMore(["set_class_level(45, 258, 10, false, false)"])
      ScriptMore(["set_class_level(45, 259, 10, false, false)"])
      ScriptMore(["set_class_level(45, 260, 10, false, false)"])
      ScriptMore(["set_class_level(45, 261, 10, false, false)"])
      ScriptMore(["set_class_level(45, 262, 10, false, false)"])
      ScriptMore(["set_class_level(45, 264, 20, false, false)"])
      Script(["set_class_level(45, 268, 10, false, false)"])
      ScriptMore(["set_class_level(45, 269, 10, false, false)"])
      ScriptMore(["set_class_level(45, 270, 10, false, false)"])
      ScriptMore(["set_class_level(45, 271, 10, false, false)"])
      ScriptMore(["set_class_level(45, 273, 20, false, false)"])
      ScriptMore(["set_class_level(45, 7014, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7018, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7019, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7020, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7021, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7022, 15, false, false)"])
      ScriptMore(["set_class_level(45, 7023, 15, false, true)"])
      Script(["set_class_level(45, 7414, 12, false, true)"])
      Script(["force_change_equip(45,1,1,4520)"])
      ScriptMore(["force_change_equip(45,2,2,863)"])
      ScriptMore(["force_change_equip(45,3,2,777)"])
      ScriptMore(["force_change_equip(45,4,2,580)"])
      ScriptMore(["force_change_equip(45,5,2,4026)"])
      ScriptMore(["force_change_equip(45,6,2,4751)"])
      ScriptMore(["change_actor_equip_stone(45,0,2104,2846,3311)"])
      ScriptMore(["change_actor_equip_stone(45,1,2104,2846,3318)"])
      ScriptMore(["change_actor_equip_stone(45,2,2846,3060,3784)"])
      ScriptMore(["change_actor_equip_stone(45,3,2846,3070,3790)"])
      ScriptMore(["change_actor_equip_stone(45,4,2846,3595)"])
      ScriptMore(["change_actor_equip_stone(45,5,2846,3719)"])
      Empty([])

    BranchEnd([])
    ChangeSkills([0, 709, 0, 9207])
    ChangeSkills([0, 709, 0, 9237])
    RecoverAll([0, 709])
    ControlSwitches([7093, 7093, 0])
    ControlSwitches([7040, 7040, 0])
    Script(["set_actor_had(710,711,712)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Black Alice has joined the party!"])
    ShowText(["You can now change Black Alice to her enhanced form in the Pocket Monster Castle!"])
    Wait([60])
    ControlVariables([1353, 1353, 1, 0, 1])
    CallCommonEvent([9056])
    ShowPicture([5, "80_alice8th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([0, 1684, 0])
      ShowTextAttributes(["alice0_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["So you are Black Alice..."])
      ShowText(["A heretic born from my blood, quite the troublesome character indeed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1685, 0])
      ShowTextAttributes(["alice0_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese>"])
      ShowText(["So you are Black Alice..."])
      ShowText(["A heretic born from my blood, quite the troublesome character indeed."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1686, 0])
      ShowTextAttributes(["alice0_fc1", 1, 0, 2])
      ShowText(["\\n<Chaos Alipheese>"])
      ShowText(["So you are Black Alice..."])
      ShowText(["A heretic born from my blood, quite the troublesome character indeed."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["Oh my, the first monarch..."])
    ShowText(["It is an honor to meet you."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, Black Alice..."])
      ShowText(["Did you not unite with the Black Alice who became a Goddess?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, Black Alice..."])
      ShowText(["Did you not unite with the Black Alice who became a Goddess?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["By the way, Black Alice..."])
      ShowText(["Did you not unite with the Black Alice who became a Goddess?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice8th_fc1", 0, 0, 2])
    ShowText(["\\n<Black Alice>"])
    ShowText(["I was invited, but I politely declined."])
    ShowText(["I do not wish to become a Goddess..."])
    ShowTextAttributes(["alice0_fc2", 0, 0, 2])
    ShowText(["\\n<Alipheese>"])
    ShowText(["Indeed, wise choice."])
    ShowText(["To wish to become a Goddess is simply the folly of a fool."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Is that a jab at me! I am smart!"])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In any case, we are finally going to infiltrate the Tower of Light and the Tower of Darkness."])
    ShowText(["Since we will split into two groups, we must prepare thoroughly—"])
    ControlVariables([1334, 1334, 0, 0, 2])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ControlSwitches([3440, 3440, 0])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["This is a strange place..."])
    ShowText(["The left tower is said to be a structure from the Angelic Dominion."])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["On the other hand, the tower on the right was built in the monster realm."])
    ShowText(["By uniting the celestial and monster realms, it has taken on this form—"])
    ShowTextAttributes(["conquista_fc1", 0, 0, 2])
    ShowText(["\\n<Conquista>"])
    ShowText(["However, the current scene feels like what should have been."])
    ShowText(["Don't you think it's a truly peculiar structure...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It is a place that was only completed when the celestial and monster realms became one—"])
    ShowText(["It might be wise to remember this place."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 159, 81, 2, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 160, 81, 2, 0])
    Empty([])
